Search results for " Virtual archaeology"

showing 10 items of 11 documents

Il contributo delle tecnologie digitali per la valorizzazione del patrimonio rupestre pugliese

2016

The essay concerns the recent work carried out as part of a multidisciplinary research on some rocky churches in the southern Apulia, conducted in collaboration with the Chair of History of Medieval Art of the University of Salento and of the University of Bari. The work aims at the knowledge and the monitoring of the fresco paintings inside three rocky environments, two of which are located in Lama d’Antico, in Fasano (BR), and the other two in Vaste di Poggiardo and Giurdignano (LE). The contribution illustrates methods and data acquired during the fieldwork, carried out through a multidisciplinary approach. From the image-based Techniques for the survey in Camera-Scanner to the restituti…

Virtual restoration Virtual ArchaeologySettore L-ANT/10 - Metodologie Della Ricerca Archeologica
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Il restauro virtuale per la ricostruzione di ambienti antichi

2019

The development of IT technologies over the last two decades has led to the emergence of new disciplines characterized by the use of hard science research methodologies alongside the traditional humanistic mining practices: the Virtual Restoration.

Settore L-ANT/10 - Metodologie Della Ricerca ArcheologicaVirtual Restoration Virtual Archaeology
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Virtual Reconstruction of the Farmhouse

2014

The contribution concerns the reconstructive study of the Farmhouseat Ponte Fabrizio in the Chora of Metaponto (MT), conducted as part of the research activities conducted by the University of Texas

Settore L-ANT/10 - Metodologie Della Ricerca ArcheologicaVirtual reconstruction virtual archaeology
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Indagini multidisciplinari e ricostruzione virtuale: il caso di studio del Teatro Nord di Hierapolis di Frigia (Turchia)

2018

The contribution concerns the multidisciplinary research conducted on the North Theatre of Hierapolis in Phrygia (south-western Turkey), built in the 2nd cent. AD and collapsed because of an earthquake in the third quarter of the 4th cent. AD. A systematic analysis and topographical survey of the remains of the Theatre were performed, and plan of the building was integrated into the digital archaeological map of the city. These data were combined with those from the geological study of the site (characterized by landslides) and from the geophysical prospecting (magnetometry and GPR) carried out in the area of the scaena and in the space between the Theatre and the North Agora. The integrati…

Settore L-ANT/10 - Metodologie Della Ricerca ArcheologicaHierapolis in Phrygia 3D photo modelling techniques Virtual Archaeology
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Il restauro virtuale dei sistemi decorativi e studio ricostruttivo dell’insula

2018

Il presente contributo rientra nell’ambito di in una più vasta linea di ricerca denominata “Progetto Hierapolis Virtuale”, sviluppata a partire dal 2007 e finalizzata alla ricostruzione tridimensionale degli edifici della città. A differenza di altre ricerche condotte sui monumenti di Hierapolis, l’attuale studio riguarda solamente una singola fase edilizia dell’insula, relativa alla grande stagione monumentale di età protobizantina riferibile a un periodo posto tra il VI e la prima metà del VII secolo. Tale scelta è stata dettata unicamente dalla quantità e dalla qualità dei dati archeologici utili ad uno studio ricostruttivo il più possibile scientifico per contribuire ad una maggiore con…

Virtual restoration Hierapolis of Phrigia Virtual archaeology 3D reconstructionSettore L-ANT/10 - Metodologie Della Ricerca ArcheologicaRestauro virtuale Hierapolis di Phrigia archeologia virtuale ricostruzione 3D
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The contribution of AI to enhance understanding of Cultural Heritage.

2013

The Artificial Intelligence & Cultural Heritage (AI & CH) working group was born in 1999 with the aim at promoting various scientific activities to increase a more active collaboration between the sectors of cultural assets and artificial intelligence. The many events (workshops and schools) organized over the years have shown the validity of this group for exchanging ideas and gathering researchers and practitioners from different fields. New applications of informatics and artificial intelligence have provided the opportunity to produce innovative tools for documenting, managing and communicating cultural heritage. For this anniversary we intend to show how some of the most important meth…

roboticsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniKnowledge managementbusiness.industryComputer scienceIntelligent user interfaces ontology recommender systems robotics virtual archaeologyRoboticsRecommender systemOntology (information science)Intelligent user interfacesCultural heritageArtificial Intelligencevirtual archaeologyontologyArtificial intelligencerecommender systemsbusiness
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The Virtual Reconstruction of the Aesculapius and Hygeia Statues from the Sanctuary of Isis in Lilybaeum: Methods and Tools for Ancient Sculptures’ E…

2022

Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, new scenarios have been opened for the documentation and enhancement of ancient sculptures. When not totally preserved, sculptures can be digitally reproduced, modified and visualized to simulate their physical or virtual reconstruction in a non-invasive way for specialists or for dissemination aims. The virtual sculptural reconstruction process starts usually from the 3D survey of real fragments, and then continues by integrating missing parts with 3D modelling techniques by means of source evaluation. Along with primary data sources (reality-based model), secondary data sources (photos, drawi…

Fluid Flow and Transfer ProcessesProcess Chemistry and TechnologyGeneral Engineeringancient sculptures3D survey; 3D modelling; virtual reconstruction; ancient sculptures; virtual archaeology3D modellingGeneralLiterature_MISCELLANEOUSComputer Science Applications3D surveyancient sculpture3D modelling; 3D survey; ancient sculptures; virtual archaeology; virtual reconstructionvirtual archaeologyvirtual reconstructionGeneral Materials ScienceInstrumentationSettore ICAR/06 - Topografia E CartografiaComputingMethodologies_COMPUTERGRAPHICS3D modelling 3D survey ancient sculptures virtual archaeology virtual reconstruction
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Ricostruzioni digitali per lo studio degli spazi teatrali dall’età arcaica all’età imperiale: alcuni casi studio

2019

The contribution concerns digital reconstruction as a method for the study of theatrical spaces from the archaic age to the imperial age. After some preliminary observations on the characteristics Structures of Greek and Roman scenic buildings, some case studies are presented, examples of an experienced working method. Case studies include ikria and ekklesiasteria of Metaponto (7th-5th century BC), the Greek theater of Metaponto (4th century BC), the Greek theater of Tindari (III-II century BC), the Roman theater of Augusta Bagiennorum (1st century AD), with an interesting status quaestionis on the state of the findings and the added value of accurate 3D reconstructions.

Settore L-ANT/10 - Metodologie Della Ricerca Archeologicadigital reconstruction Virtual Archaeology Ancient Theatre
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3D Reconstruction of the Sant’Angelo Vecchio Necropolis

2016

The contribution concerns the reconstructive study of the necropolis of Sant'Angelo Vecchio in Metaponto

Settore L-ANT/10 - Metodologie Della Ricerca Archeologica3D reconstruction Virtual Archaeology Sant'Angelo Vecchio in Metaponto
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ARCHEOLOGIA VIRTUALE A SEPPANNIBALE: LA RESTITUZIONE 3D DELLA CHIESA

2011

Virtual Reality applications, such as 3D modelling for exemple, has lately joined research, first with popular teaching role by realizing ideal reconstructions of monuments, cities, landscapes and so on, and only quite recently with the aim of increasing knowledge. Computer Graphics integrated methodologies represent, particularly in archaeology, architecture and field drawing, an update of traditional studies on ancient monuments.

Settore L-ANT/10 - Metodologie Della Ricerca ArcheologicaVirtual Reality Virtual Archaeology
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